Jake Baxter

Live commercial voxel game - gameplay & backend work as a contractor at Phaneron Ltd.
Action
Rhythm game in C# - 6th/74 in the S&Box game jam. All programming.
Rhythm
Atmospheric walking sim and puzzle game - All programming, C#
Adventure
Infinite procedural terrain in C with Raylib. Noise, mesh generation, low-level memory. Full technical writeup included.
Educational
2D platformer in C++/SFML, Built custom game engine, ECS, level editor with scene parsing. NPC AI editor.
Platformer
FPS portfolio project - weapons, AI, level scripting, Unreal Engine, Built at Mastered bootcamp
Shooter