Game Developer with professional experience shipping a commercial multiplayer voxel game (Cubetopia) and building a custom C engine for an unannounced sandbox title. I love hard technical problems like procedural generation, performance bottlenecks, low-level rendering and networking. Generalist gameplay programmer comfortable with web, native and tooling. Recent freelance work includes a real-time multiplayer prototype built with SpacetimeDB and Godot.
Open to roles and contract work.
Github LinkedIn - get in touch contact@baxter.software