A downloadable game

Cubetopia - Multiplayer Voxel Game (Three.JS/TypeScript)

I worked as a part-time contractor at Phaneron Ltd for a year on Cubetopia, a live commercial multiplayer voxel game, operating independently as a generalist programmer.

I built a brand new game mode from the design doc to implementing and shipping. I worked on the backend of the project to implement a point system, I profiled and fixed frame-time bottlenecks and helped integrate 3rd party site SDKs. 

Process: I designed the new game mode in a flowchart first, graphed the level up progression rates, iterated on the mechanics, then implemented in stages: core loop first, then scoring, then polishing and UI last.

I shipped and added core functionality e.g. player shadows, admin/anti-griefing tools to prevent players from breaking certain blocks. Added instant break for a creative gamemode.

Tech: TypeScript, Three.JS, Node, Colyseus Multiplayer, Rust.

Official Itch Page
 

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